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- ...l, you might run into some problems. The best way we know how to deal with textures is as a 2D image, but how do we take a 3D model, and make a 2D image out of ''Note: there are other methods for applying textures to models, but this guide only covers UV mapping.''20 KB (3,587 words) - 18:23, 27 July 2021
- #REDIRECT [[Making New Models & Textures]]42 bytes (5 words) - 16:55, 5 February 2010
- #REDIRECT [[Making New Models & Textures]]42 bytes (5 words) - 16:55, 5 February 2010
- 23 bytes (3 words) - 17:53, 8 March 2018
Page text matches
- * [[Making New Models & Textures]]4 KB (526 words) - 09:16, 10 September 2023
- ...hout access to the source code, mods are limited to changes in the map and textures. *Turn off virtual memory (if textures are not broken.)10 KB (1,760 words) - 19:58, 2 March 2012
- Actually, these names come from the files in your Data/Lugaru/Textures folder of type ".png". You may add any png file in that folder and use it w9 KB (1,343 words) - 19:58, 2 March 2012
- [http://files.kzeni.com/lugaru/hi-res.zip Various Hi-Res Textures] - Maxis (Broken Link - December 2009) This is the default "Maps" and "Textures" folders.2 KB (365 words) - 17:21, 25 March 2018
- ...appear on the world map, as the number of pixels from the top left of Data/Textures/World.png.8 KB (1,384 words) - 22:00, 19 June 2011
- ...olor clothing rather well. All skins and clothes are contained within the Textures folder, located in Lugaru's Data folder. ...cal as a PNG file. Be sure to choose non-interlaced and save it into your Textures folder as "''yourdecalname''.png". To use your new decal, enter the consol5 KB (807 words) - 22:02, 19 June 2011
- ...lified model of the terrain in your user documents wolfire/overgrowth/data/textures/terrain/levelname/1 KB (192 words) - 19:39, 23 October 2017
- Decals are textures which can be mapped to environment objects & terrain. Their main use is add <ColorMap>Data/Textures/Decals/Rocky/black_dust_c.tga</ColorMap>2 KB (294 words) - 17:18, 10 March 2018
- ...l, you might run into some problems. The best way we know how to deal with textures is as a 2D image, but how do we take a 3D model, and make a 2D image out of ''Note: there are other methods for applying textures to models, but this guide only covers UV mapping.''20 KB (3,587 words) - 18:23, 27 July 2021
- ...features appear). If you are new to modeling, check [[Making New Models & Textures]]. ...he wind. There's no shader for water of any kind. Creating custom particle textures is easy, but since particle movement and spawning has to be done through co3 KB (512 words) - 08:09, 25 April 2017
- #REDIRECT [[Making New Models & Textures]]42 bytes (5 words) - 16:55, 5 February 2010
- ...indow to monitor performance, and view a list of loaded file assets/loaded textures, for debugging.24 KB (4,005 words) - 03:33, 18 May 2023
- ...astard.xml the grip animations do not work well for all characters and the textures are noticeably lower quality than other weapons. Historically "Bastard Swor6 KB (973 words) - 00:39, 15 November 2014
- ...file. Other data may be present as well, such as scripts, shaders, models, textures or levels. All these folders are contained in a Data folder inside the mod' ├── Textures/12 KB (1,965 words) - 07:19, 7 April 2018
- One Particle Effect is based on .ogv files found under Data/Textures/anims/ (though they are not referenced as .ogv but as .xml files in the Par <textures animation_effect = "Data/Textures/anims/bigexplosion.xml"5 KB (701 words) - 21:32, 12 July 2022
- ...features appear). If you are new to modeling, check [[Making New Models & Textures]]. ...he wind. There's no shader for water of any kind. Creating custom particle textures is easy, but since particle movement and spawning has to be done through co2 KB (337 words) - 05:54, 21 June 2011
- |Strange Colors/Textures.27 KB (3,755 words) - 19:28, 20 September 2017
- 0. Duplicate one of the existing Heightmaps (found in Data/Textures/Terrain/...) <Heightmap>Data/Textures/Terrain/greenhills/greenhills_height.png</Heightmap>12 KB (2,174 words) - 22:01, 19 June 2011
- ...|| Determines the level of anisotropic filtering (increases the quality of textures drawn far away and at an angle). Should be 1, 2, 4 or 8. | false || Skip converting textures to .dds format to save VRAM. '''TODO: Verify that this is what it does'''19 KB (3,033 words) - 23:48, 9 July 2023
- I use Sculptris for the clothes scultping and for painting textures onto my models. It works very well, and is extremely easy to pick up and us I use PaintdotNet to mix color maps and detail maps for the textures.(More on that later) It is free, and very easy to use. Although it isn't as13 KB (2,322 words) - 06:37, 21 July 2011