Editor Camera Script External Code
This is a list of the external code that is only available to be used inside the editor camera script - variables, functions, and classes that "magically" exist.
To see a list of external code that is available to all scripts, please see this page - Common Script External Code
This page is manually updated, so may be slightly out of date from time to time. TODO: Add camera script page and link its docs section here, similar to the LevelScripts#Documentation page section.
Global Variables
CameraObject co; // Access the camera controller itself, including parameters that aren't accessible from other scripts
Classes
CameraObject class
class CameraObject;
Access the camera controller object.
This lets you access parameters that aren't accessible from other scripts, such as whether the camera is controlled by a player, frozen, or ignoring mouse input.
It also gives access to a quaternion representing the orientation of the camera, instead of Camera
's euler angle access functions.
Properties
vec3 velocity; // The current velocity of the camera controller bool controlled; // Whether the camera controller is currently being controlled by a player bool frozen; // If the script should ignore all controller input. The engine doesn't currently use this at all bool ignore_mouse_input; // If the script should ignore mouse input. Engine sets this when editor is doing selection, transformations bool has_position_initialized; // Initialized to false when a level loads. Useful for teleporting the camera to the first controlled movement object
Methods
const quaternion& GetRotation(); // Get the current direction of the camera controller void SetRotation(const quaternion &in quat); // Set the current direction of the camera controller const vec3& GetTranslation(); // Gets the current position of the camera controller void SetTranslation(const vec3 &in vec); // Sets the current position of the camera controller. TODO: Should you also always set camera.SetPos to the same value?
Related Global Variables
CameraObject co; // The global instance of this class
Camera camera; // The global instance of an object for controlling the actual camera itself