Difference between revisions of "Portal:Overgrowth"
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− | [http://www.wolfire.com/overgrowth Overgrowth] is a cross-platform game | + | [http://www.wolfire.com/overgrowth Overgrowth] is a cross-platform game developed by Wolfire Games, an independent game development company. Overgrowth is the spiritual successor to [[Lugaru]], an earlier game also developed by Wolfire. Development of Overgrowth was officially announced on September 17th, 2008, and version 1.0 was officially released on October 16th, 2017. The game is currently purchasable via [http://www.wolfire.com/overgrowth/preorder direct order], through [https://www.humblebundle.com/store/overgrowth Humble Bundle], and [http://store.steampowered.com/app/25000/Overgrowth/ Steam]. |
− | Gameplay | + | Overgrowth's Gameplay emphasizes fluid, fast-paced, 3rd-person perspective armed and unarmed melee combat, 3D-platforming, and stealthy infiltration. Overgrowth uses a custom game engine codenamed "[[Phoenix Engine|Phoenix]]", and a lot of work has been put into making it accessible to [[Editor_Interface|modding]]. |
− | The game currently consists of a collection of maps ( | + | The game currently consists of two campaigns - a remastering of Lugaru in the Phoenix engine, and its successor, the new Overgrowth campaign, as well as a collection of maps (many of which are populated by enemies) which the player is able to explore, fight through, and even modify if they are so inclined. There are three additional gameplay modules, one called "Arena", in which the player is pitted against procedurally generated NPC enemies in gladiatorial matches, and "Versus," a two-player local competitive mode in which you can fight your friends, or enemies! There are also numerous player-made characters, weapons, maps, campaigns, and gameplay modifications available through the [https://steamcommunity.com/app/25000/workshop/ Steam Workshop], and a community-made tool called the [http://forums.wolfire.com/viewtopic.php?f=13&t=14201 SUMlauncher]. |
− | + | The story of Overgrowth features a continuation of [[Turner]]'s journey, 1 year after the events of [[Lugaru]]. In addition to anthropomorphic rabbits and wolves, the Overgrowth Universe now includes cats, dogs, and rats (see article: [[Races]]), all of whom appear in the main campaign. | |
− | == Getting Started | + | == Playing and Configuring Overgrowth == |
− | * [[ | + | * [[Getting Started]] |
+ | * [[Control Reference]] | ||
* [[Configuring Overgrowth]] | * [[Configuring Overgrowth]] | ||
− | * [[ | + | * [[Overgrowth FAQ]] |
− | * [[ | + | |
− | * [[ | + | == The Overgrowth Universe == |
+ | * [[Races]] | ||
+ | * [[Locations]] | ||
+ | * [[Characters (lore)]] | ||
+ | * [[Equipment and Weapons]] | ||
+ | * [[Lore]] | ||
== Phoenix Engine Documentation == | == Phoenix Engine Documentation == | ||
− | Here we aim to provide comprehensive | + | Here we aim to provide comprehensive documentation about all features relevant to modding and level editing. |
+ | To get started with the editor, level making and modding, Constance has a really well made video tutorial on youtube https://www.youtube.com/watch?v=eS3RujmDQ2M&list=PLuNY3k_ozhofaucF0mq043_QAj8eEgXzV&index=1 | ||
+ | |||
+ | === General === | ||
+ | * [[Creating a new Mod]] | ||
=== Level Editing === | === Level Editing === | ||
* [[Editor Interface]] | * [[Editor Interface]] | ||
− | * [[ | + | * [[Overgrowth Levels | Setting Up a Level - XML Files]] |
− | * [[ | + | * [[Prefabs]] |
+ | * [[Custom Terrain | Choosing or Creating Terrain]] | ||
+ | * [[Lighting]] | ||
+ | * [[Script Parameters]] | ||
+ | * [[Characters]] | ||
+ | * [[Weapons]] | ||
+ | * [[NPC Navigation]] | ||
+ | * [[Hotspots]] | ||
+ | * [[Dialogue Editor]] | ||
+ | * [[Checkpoints]] | ||
* [[Shader And Weather Effects]] | * [[Shader And Weather Effects]] | ||
+ | ** [[Rain Weather Effects]] | ||
+ | * [[LevelScripts]] | ||
=== Asset Creation === | === Asset Creation === | ||
* [[3D Objects]] | * [[3D Objects]] | ||
+ | * [[Custom Terrain]] | ||
+ | * [[Custom Weapons & Items |Custom Weapons and Equippable Items]] | ||
* [[Character Models]] | * [[Character Models]] | ||
+ | * [[Custom Animations]] | ||
+ | * [[Custom Attacks]] | ||
* [[Particle Effects]] | * [[Particle Effects]] | ||
+ | * [[Custom Decals]] | ||
+ | * [[Binary File Formats]] | ||
+ | * [[Xml File Formats]] | ||
+ | * [[Shader Creation]] | ||
+ | |||
+ | === Tutorials === | ||
+ | * [[Making a Pitch Black Level]] | ||
+ | * [[Making New Models & Textures]] | ||
+ | * [[Dialogue]] | ||
− | === | + | === Scripting === |
− | |||
* [[Scripting]] | * [[Scripting]] | ||
− | + | * [[Common Script External Code]] | |
− | + | * [[Hotspot Scripting]] | |
− | + | ** [[Level Script External Code|Hotspot Script External Code]] | |
− | |||
− | * [[ | ||
− | * [[ | ||
− | * | ||
− | * [[ | ||
* [[LevelScripts]] | * [[LevelScripts]] | ||
− | * | + | ** [[Level Script External Code]] |
− | + | * [[Character Scripting]] | |
− | + | ** [[Character Script External Code]] | |
− | * [[ | + | * [[Editor Camera]] |
− | + | ** [[Editor Camera Script External Code]] | |
− | |||
− | * [[ | ||
− | * | ||
− | * [[ | ||
− | * [[ | ||
− | * | ||
− | * [[ | ||
== Misc == | == Misc == | ||
Line 64: | Line 85: | ||
* [[Supported Video Cards]] | * [[Supported Video Cards]] | ||
* [[Overgrowth_Linux|Linux]] | * [[Overgrowth_Linux|Linux]] | ||
+ | * [[Alpha List]] | ||
+ | * [[Overgrowth tests]] {{stub}} | ||
+ | * [[Post Processing Effects]] |
Latest revision as of 09:16, 10 September 2023
Welcome to the Overgrowth Portal!Click Here to return to the Main Page.
|
Overgrowth is a cross-platform game developed by Wolfire Games, an independent game development company. Overgrowth is the spiritual successor to Lugaru, an earlier game also developed by Wolfire. Development of Overgrowth was officially announced on September 17th, 2008, and version 1.0 was officially released on October 16th, 2017. The game is currently purchasable via direct order, through Humble Bundle, and Steam.
Overgrowth's Gameplay emphasizes fluid, fast-paced, 3rd-person perspective armed and unarmed melee combat, 3D-platforming, and stealthy infiltration. Overgrowth uses a custom game engine codenamed "Phoenix", and a lot of work has been put into making it accessible to modding.
The game currently consists of two campaigns - a remastering of Lugaru in the Phoenix engine, and its successor, the new Overgrowth campaign, as well as a collection of maps (many of which are populated by enemies) which the player is able to explore, fight through, and even modify if they are so inclined. There are three additional gameplay modules, one called "Arena", in which the player is pitted against procedurally generated NPC enemies in gladiatorial matches, and "Versus," a two-player local competitive mode in which you can fight your friends, or enemies! There are also numerous player-made characters, weapons, maps, campaigns, and gameplay modifications available through the Steam Workshop, and a community-made tool called the SUMlauncher.
The story of Overgrowth features a continuation of Turner's journey, 1 year after the events of Lugaru. In addition to anthropomorphic rabbits and wolves, the Overgrowth Universe now includes cats, dogs, and rats (see article: Races), all of whom appear in the main campaign.
Playing and Configuring Overgrowth
The Overgrowth Universe
Phoenix Engine Documentation
Here we aim to provide comprehensive documentation about all features relevant to modding and level editing. To get started with the editor, level making and modding, Constance has a really well made video tutorial on youtube https://www.youtube.com/watch?v=eS3RujmDQ2M&list=PLuNY3k_ozhofaucF0mq043_QAj8eEgXzV&index=1
General
Level Editing
- Editor Interface
- Setting Up a Level - XML Files
- Prefabs
- Choosing or Creating Terrain
- Lighting
- Script Parameters
- Characters
- Weapons
- NPC Navigation
- Hotspots
- Dialogue Editor
- Checkpoints
- Shader And Weather Effects
- LevelScripts
Asset Creation
- 3D Objects
- Custom Terrain
- Custom Weapons and Equippable Items
- Character Models
- Custom Animations
- Custom Attacks
- Particle Effects
- Custom Decals
- Binary File Formats
- Xml File Formats
- Shader Creation
Tutorials
Scripting
- Scripting
- Common Script External Code
- Hotspot Scripting
- LevelScripts
- Character Scripting
- Editor Camera
Misc
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