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  • <noinclude>[[Category:Portals|{{PAGENAME}}]] [[Category:Overgrowth|{{PAGENAME}}]] </noinclude> ...pany. Overgrowth is the spiritual successor to [[Lugaru]], an earlier game also developed by Wolfire. Development of Overgrowth was officially announced on
    4 KB (526 words) - 09:16, 10 September 2023
  • ...people that allow models and animations to be exported into Lugaru format. See this forum thread for more details: [http://forums.wolfire.com/viewtopic.ph NB: there is also a config.txt file in ~/lugaru/Data but editing this one will not change the
    10 KB (1,760 words) - 19:58, 2 March 2012
  • You may also try pressing ~ or t ...u may add any png file in that folder and use it with the clothes command. See [[Decal Editing]] to create such files.
    9 KB (1,343 words) - 19:58, 2 March 2012
  • ...e habit of always doing this - it will add more damage to your attack. It also adds an extra attack to the mix which is significant for the following reas ...ling them and pressing the pick up key while you are on top of them. It is also possible to grab the weapon in the same way during a leg sweep, punch or le
    21 KB (3,811 words) - 06:13, 4 March 2012
  • You should first be familiar with the map editor: see [[Map_Editing]]. ...e same character, in such a way that the dialogue is different when you go see him again (ie you can put two dialogues of type 11, or one of type 11 then
    7 KB (1,078 words) - 21:15, 12 July 2022
  • * The latest [http://blog.wolfire.com/category/alpha/ Overgrowth alpha]. ...vertex of the model, which already has a 3D coordinate of (X,Y,Z) will now also have a 2D coordinate on this special plane, so that we know how to fit the
    20 KB (3,587 words) - 18:23, 27 July 2021
  • Scripting - Possible, limits are still quite vague. See http://wiki.wolfire.com/index.php/LevelScripts [[Category: Tutorials]]
    3 KB (512 words) - 08:09, 25 April 2017
  • [[Category: Modding]] [[Category: Overgrowth]]
    24 KB (4,005 words) - 03:33, 18 May 2023
  • [[Category:FAQs]] [[Category:Overgrowth]]
    10 KB (1,754 words) - 13:01, 7 May 2018
  • ...e>. Each folder in there has a number assigned to it, so it can be hard to see which folder belongs to which mod. All other mods, such as manually install ...compressed into a zip file and distributed when a mod is released. You can also release the mod on Steam Workshop, which is a different process that you ca
    12 KB (1,965 words) - 07:19, 7 April 2018
  • ...e various files, many of which have the suffix '''.as''', for AngelScript (also for ActionScript, but that's another story). They can be opened and edited [[Category:Overgrowth]]
    5 KB (676 words) - 11:29, 7 September 2015
  • ...e size of the particle. Can also be defined by "min" and "max" attributes, see Texture-Based Particle below ''NOTE: Units are unknown'' [[Category: Tutorials]]
    5 KB (701 words) - 21:32, 12 July 2022
  • See the detailed articles for each race: [[Category: Characters]]
    430 bytes (56 words) - 13:02, 18 December 2017
  • ...rs of [[clan Stone]], because of its cultural and historical significance (see below). Though cumbersome, the weapon is highly effective against heavily a [[Category:Dogs]]
    4 KB (604 words) - 04:38, 1 January 2015
  • ...controls relating to object placement and modification within the editor, see the [[Editor_Interface|editor interface]] page. See the [[Editor_Interface#Editor.2FDebug_Keys|editor interface]] article.
    6 KB (985 words) - 17:25, 15 January 2018
  • |Working, but you should lower the setting using a launcher. Also big fps drops when you "become a ragdoll" and when effects hits the engine. ...game speeds up to normal when the player jumps but slows when running and also the land texture is green and black instead of normal
    27 KB (3,755 words) - 19:28, 20 September 2017
  • ...your configuration by modifying your '''config.txt'''. Just below you can see the location of this file on each operating system. [[Category: Tutorials]]
    19 KB (3,033 words) - 23:48, 9 July 2023
  • ...pping between the middle blocks (too far and the bunny with the staff will see you too soon, or the wolf will tackle you). Leg sweep and slash or stab the ...me up behind for a Cannon Leg or a Solid Hit with a spinning kick. You can also try to get enough distance ahead to turn and try a head-on Cannon Leg/Nice
    23 KB (4,338 words) - 19:59, 2 March 2012
  • ...RAFT! It is not perfect, and is undergoing refining and polishing. This is also not a tool or code specific tutorial. Although you may not need to know alo ...ry well, and is extremely easy to pick up and use right off the bat. It is also free, and is distributed and developed by the company that produces zBrush,
    13 KB (2,322 words) - 06:37, 21 July 2011
  • ...known was his last, and took place during "The War In Which Mannow Fell," also known simply as the "[[Mannow War]]," which took place between the forces o ...ssibly inebriated parents into the cold, blue depths below. Either way you see it, she was an excellent swimmer from birth onward, and managed to swim to
    15 KB (2,640 words) - 18:10, 8 March 2018
  • ...u get it from Steam or Humble Bundle. If you get it from Humble Bundle you also get the games Receiver and Low Light Combat, two game jam games created by ...purchased the game, as well as ask questions to the Wolfire team. Wolfire also has a public [https://discordapp.com/invite/wCntgVQ Discord server]. Join t
    2 KB (374 words) - 14:59, 10 January 2018
  • :''This Page doesn't cover creating self-made hotspots. To read about that, see [[Hotspot Scripting]].'' | float || How far down into the water you can see
    14 KB (2,189 words) - 23:21, 26 October 2019
  • Once you have created this file for your character it's a good idea to see if everything is working so far by loading the ''object XML'' in the editor ...r into the game, so try loading this ''script XML'' file in the editor and see if it works!
    15 KB (2,355 words) - 09:24, 6 September 2018
  • ...r a list and description of every hotspot currently shipped with the game, see [[Hotspots]].'' [[Category: Modding]]
    22 KB (3,350 words) - 21:40, 7 March 2018
  • ...are a total of four pieces that make up the rain weather effects that you see on a level like Tree Climb or Cave Arena. [[Category: Overgrowth]]
    4 KB (713 words) - 23:22, 26 October 2019
  • ...le the debug window <code>'''Windows → Debug Window'''</code> so you can see which is the current checkpoint, shown as <code>'''progress: #'''</code>. ...should go in the first spot, checkpoint 1 in the second spot, etc. You can see that you've written the correct ID if a transparent character model appears
    16 KB (2,758 words) - 22:40, 30 March 2018
  • [[Category: Modding]] [[Category:Overgrowth]]
    14 KB (2,150 words) - 07:31, 7 April 2018
  • [[Category: Modding]] [[Category: Overgrowth]]
    8 KB (1,344 words) - 03:48, 7 April 2020
  • ...pot object script parameters only. For hotspot specific script parameters, see [[Hotspots]]. '' | How far the AI can see, in meters.
    6 KB (906 words) - 09:36, 7 May 2018
  • [[Category: Modding]] [[Category:Overgrowth]]
    12 KB (1,642 words) - 12:32, 11 November 2017
  • [[Category: Modding]] [[Category:Overgrowth]]
    35 KB (4,326 words) - 13:30, 6 December 2017
  • [[Category: Modding]] [[Category:Overgrowth]]
    62 KB (8,914 words) - 01:04, 11 December 2017
  • [[Category: Modding]] [[Category:Overgrowth]]
    3 KB (507 words) - 04:30, 19 November 2017
  • [[Category: Modding]] [[Category:Overgrowth]]
    5 KB (859 words) - 04:40, 19 November 2017
  • [[Category:Modding]] [[Category:Overgrowth]]
    2 KB (392 words) - 14:47, 6 February 2018
  • There are a number of useful visualizations you can use to see what's going on with the nav mesh and jump nodes. These are all available i ...ep, a smaller number results in a more detailed and accurate nav mesh, but also increases generation time
    8 KB (1,459 words) - 09:42, 7 May 2018
  • ...passive, and the character is now being set to to passive, then they will also now be set to patrol ...Function|<code>'''int IsUnaware();'''</code>]] returns 1. Other checks are also made, but this always returns 1 if on patrol
    20 KB (2,891 words) - 17:40, 8 March 2018
  • If you don't want to see the big green dialogue bubble while playing the game, uncheck Visible in ga ...ere's a camera object that you can move around in the scene. You might not see that camera at first, since it spawns on top of the dialogue hotspot, and m
    6 KB (1,097 words) - 08:30, 3 April 2018
  • ...flection capture. This can be used to achieve some desired effect, but can also make it harder to get what you want sometimes. Try playing around with chan ...w Decals]] to shape the light (you have to enable this in the level first. See [[Lighting#Dynamic_lights_and_shadows|this section below]])
    7 KB (1,186 words) - 21:24, 12 July 2022
  • ...the game, so keep checking back on this <code>aschar_docs.h</code> file to see the most up to date information. There are also wiki pages which have more detailed documentation many of these functions.
    29 KB (4,132 words) - 17:45, 8 March 2018
  • ...oad bone_io.zip and io_anm.rar and follow the Readme instructions. You can also check videos.rar for tutorial videos on how to install these scripts, if yo These same scripts can also be found in the Overgrowth Modding channel on the Wolfire Discord, under th
    10 KB (1,740 words) - 23:30, 9 January 2024
  • || Changes the pitch of the sound made by the object hitting things. Also changes how overall heavy it is. (See [[Custom_Characters#File_3|Custom Characters: File 3]] for the keywords.) T
    5 KB (768 words) - 14:46, 17 May 2018