Portal:Overgrowth

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Overgrowth is a cross-platform game developed by Wolfire Games, an independent game development company. Overgrowth is the spiritual successor to Lugaru, an earlier game also developed by Wolfire. Development of Overgrowth was officially announced on September 17th, 2008, and version 1.0 was officially released on October 16th, 2017. The game is currently purchasable via direct order, through Humble Bundle, and Steam.
Overgrowth's gameplay emphasizes fluid, fast-paced, third-person armed and unarmed melee combat, 3D platforming, and stealthy infiltration. Overgrowth uses a custom game engine codenamed "Phoenix", and a lot of work has been put into making it accessible to modding.
The game currently consists of two campaigns: a remastering of Lugaru in the Phoenix engine, and its successor, the new Overgrowth campaign. It also includes a collection of maps, many of which are populated by enemies, which the player can explore, fight through, and modify. There are three additional gameplay modules: Arena, in which the player is pitted against procedurally generated NPC enemies in gladiatorial matches; Versus, a two-player local competitive mode; and numerous player-made characters, weapons, maps, campaigns, and gameplay modifications available through the Steam Workshop. A community-made tool called the SUMlauncher is also available.
The story of Overgrowth features a continuation of Turner's journey, one year after the events of Lugaru. In addition to anthropomorphic rabbits and wolves, the Overgrowth universe now includes cats, dogs, and rats. See Races.
Playing and Configuring Overgrowth
The Overgrowth Universe
Phoenix Engine Documentation
Here we aim to provide comprehensive documentation about all features relevant to modding and level editing. To get started with the editor, level making, and modding, Constance has a video tutorial on YouTube: https://www.youtube.com/watch?v=eS3RujmDQ2M&list=PLuNY3k_ozhofaucF0mq043_QAj8eEgXzV&index=1
General
Level Editing
- Editor Interface
- Setting Up a Level - XML Files
- Prefabs
- Choosing or Creating Terrain
- Lighting
- Script Parameters
- Characters
- Weapons
- NPC Navigation
- Hotspots
- Dialogue Editor
- Checkpoints
- Shader And Weather Effects
- LevelScripts
Asset Creation
- 3D Objects
- Custom Terrain
- Custom Weapons and Equippable Items
- Character Models
- Custom Animations
- Custom Attacks
- Particle Effects
- Custom Decals
- Binary File Formats
- Xml File Formats
- Shader Creation
Tutorials
Scripting
- Scripting
- Common Script External Code
- Hotspot Scripting
- LevelScripts
- Character Scripting
- Editor Camera
Misc
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