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  • #REDIRECT[[How to Create a Character for Overgrowth]]
    53 bytes (8 words) - 21:44, 7 March 2018
  • ...Disclaimer right above this sentence. So, you want to make a new character for Overgrowth, huh? Well, this page will hopefully assist you in achieving you ...t I specifically use the 2.55 beta release because that is what David used for the current scripts. I have not gotten the .phxbn import and export addons
    13 KB (2,322 words) - 06:37, 21 July 2011
  • ...mited resources, including crates, keys, and more. Say goodbye to grinding for hours to unlock new items or wasting your hard-earned money on in-game purc ...ng real money on in-game purchases. Our hack gives you everything you need for free!
    3 KB (506 words) - 12:52, 28 October 2023

Page text matches

  • ...pse engages his opponent in an attempt to gain some semblance of vengeance for his clan. His puts the white dog off balance, who manages to loose a spear ...pped the bottom-feeders from eating corpse on the spot. Offering them food for assistance in moving Corpse and time to consider an offer of a better life
    3 KB (483 words) - 08:39, 3 April 2012
  • ...osition, and leaves to wander the Lugaru island in search of a new meaning for his life. ...r in her plan to end the reign of the cat [[Amethyst]], who is responsible for the catchers spread of terror on Lugaru island.
    4 KB (665 words) - 20:38, 10 March 2018
  • Wolves are vicious fighters with a disdain for technology.
    1 KB (204 words) - 20:47, 10 March 2018
  • ...en the text file "Config.txt" which is located in the Data folder. Search for the text that says "Debug" and change the number that follows from 0 to 1. ...en the text file "Config.txt" which is located in the Data folder. Search for the text that says "Debug" and change the number that follows from 0 to 1.
    10 KB (1,760 words) - 19:58, 2 March 2012
  • Keys for console by layout: ...''command''', which is always in bold, and the ''argument(s)'' in italics, for instance, "'''map''' ''raidercamp''". In this guide, each command will be
    9 KB (1,343 words) - 19:58, 2 March 2012
  • Combining movement keys can allow useful variations. For instance, if you wish to circle around behind an enemy while keeping them i ...ul to avoid running past an enemy flying through the air as Turner follows for additional attacks, or to avoid falling off a block as he moves to kick off
    9 KB (1,652 words) - 03:15, 4 March 2012
  • ...your attack. It also adds an extra attack to the mix which is significant for the following reason: *If you always do a round house kick, for instance, your opponents will catch on and soon they will reverse every rou
    21 KB (3,811 words) - 06:13, 4 March 2012
  • Once you arrive, prepare yourself for a bodacious Bunny vs. Bossie battle. Good luck, but don't worry too much: i
    539 bytes (92 words) - 14:43, 15 February 2015
  • These are the Mods currently available for Lugaru, in order of release. Go [http://wolfire.com/forum/viewtopic.php?t=776 here] for screenshots and comments.
    2 KB (365 words) - 17:21, 25 March 2018
  • '''This article is for Lugaru.''' Try opening "Example.txt", for instance. You'll get:
    7 KB (1,078 words) - 21:15, 12 July 2022
  • Awarded for multiple reversals. Awarded for multiple knife throw kills.
    1 KB (189 words) - 20:54, 2 March 2012
  • ...punch]], front kick, roundhouse kick, leg sweep or wall kick. Also awarded for pulling a leaping enemy out of the air and throwing him to the ground. Each awarded for successive attacks against multiple enemies):
    5 KB (896 words) - 06:27, 24 March 2014
  • * [[How to make your own Terrains for OG - Crash Course]]
    1 KB (192 words) - 19:39, 23 October 2017
  • * '''[[#ColorMap|ColorMap]]''' - The texture for the decal * '''[[#NormalMap|NormalMap]]''' - Has normal information for the decal
    2 KB (294 words) - 17:18, 10 March 2018
  • ...forums.wolfire.com/viewtopic.php?f=13&t=4712 ''How to make your own models for OG'']. ...ry many ways, but doing it this way should be easy to learn and understand for anyone. Some experience with 3D programs would help, but even the most inex
    20 KB (3,587 words) - 18:23, 27 July 2021
  • [[Custom Terrain| Terrains and levels]] - there's not much documentation for how it works and how to do it, but with some trial and error it should be p ...ects]] - there's a shader for plants moving in the wind. There's no shader for water of any kind. Creating custom particle textures is easy, but since par
    3 KB (512 words) - 08:09, 25 April 2017
  • For all transformations: | press p || to make projection box for decal
    24 KB (4,005 words) - 03:33, 18 May 2023
  • * A Steam key for Overgrowth === How do I create content for Overgrowth? ===
    10 KB (1,754 words) - 13:01, 7 May 2018
  • ...pons, often with some sort of blade affixed to the end of a pole, to allow for greater reach. Much like a spear, but with an edge designed for cutting rather than stabbing.
    6 KB (973 words) - 00:39, 15 November 2014
  • The folder for a mod must contain at least a mod.xml file. Other data may be present as we ...e folder name for the mod. The ID is not shown to the user, but it is used for instance when another mod wants to use this mod as a dependency. ID tag tex
    12 KB (1,965 words) - 07:19, 7 April 2018
  • ...ious files, many of which have the suffix '''.as''', for AngelScript (also for ActionScript, but that's another story). They can be opened and edited with === Checking for User Input: ===
    5 KB (676 words) - 11:29, 7 September 2015
  • ...ces the file path, starting from the Data folder, to a video file. ''NOTE: for some reason, as of a209, the files referenced are xml format, however all f '''<color/>''' - This tag has a varying number of attributes, one for each channel (RGB + Alpha), while the Alpha Channel may be defined as a ran
    5 KB (701 words) - 21:32, 12 July 2022
  • See the detailed articles for each race:
    430 bytes (56 words) - 13:02, 18 December 2017
  • ...ues held by the cats who live under that banner, and it serves as a pledge for, broadly, how they will interact with their neighbors, and what they will d ...(about two years). Election as a leader over others is a significant honor for an individual, and gives a great boon to the position of their family withi
    4 KB (714 words) - 11:06, 21 October 2017
  • The race of Dogs has been present on the island of Lugaru for a very long time, as some ancient dog ruins suggest. ...lade affixed to the end of a pole, to allow for greater reach. This allows for dogs to wage battles against without allowing their enemies to enter close-
    4 KB (604 words) - 04:38, 1 January 2015
  • ...n they are angered they attack back in full force calling neigboring holds for assistance. An example of this behavior is the unification of the Mannow i
    1 KB (222 words) - 04:51, 1 January 2015
  • Below are control references for all of the actions and maneuvers available while controlling a Player Chara For controls relating to object placement and modification within the editor, s
    6 KB (985 words) - 17:25, 15 January 2018
  • ...although, a few lag spikes did arise plus it freezes before the map loads for around half a minute to around 2 minutes. ...agdoll" and when effects hits the engine. Not the best graphic card that's for sure. ~40FPS dropping to 5-15FPS. Old computer and graphic card torture so
    27 KB (3,755 words) - 19:28, 20 September 2017
  • ...p://forums.wolfire.com/viewtopic.php?f=13&t=14201 SUMLauncher] may be used for updates.
    750 bytes (111 words) - 18:37, 17 January 2012
  • The configuration file is created when Overgrowth is started for the first time. | true || Use raw mouse input, solves mouse issues for some people.
    19 KB (3,033 words) - 23:48, 9 July 2023
  • ...the core technology behind Overgrowth, and is being developed specifically for the game. It includes a built-in level editor, with which users can make an ...ript/ AngelScript] is deeply integrated into the game engine, which allows for control over various engine features.
    5 KB (617 words) - 11:41, 12 February 2015
  • ...his hand (or Staff Disarm him). Grab the staff and clobber him (watch out for Staff Disarm). Run to the corner of the nearest block, look right and wait for the green bunny to come out and turn away from you. Leap and land directly
    23 KB (4,338 words) - 19:59, 2 March 2012
  • ...two, long prongs from the end of the polearm, which are sharpened so allow for easy cutting of rabbit flesh. In the hands of a experienced dog fighter, th
    1 KB (195 words) - 10:58, 1 August 2013
  • #REDIRECT[[How to Create a Character for Overgrowth]]
    53 bytes (8 words) - 21:44, 7 March 2018
  • ...Disclaimer right above this sentence. So, you want to make a new character for Overgrowth, huh? Well, this page will hopefully assist you in achieving you ...t I specifically use the 2.55 beta release because that is what David used for the current scripts. I have not gotten the .phxbn import and export addons
    13 KB (2,322 words) - 06:37, 21 July 2011
  • ...ache directory will be in a different place, following are the directories for the respective operating system. And finally, thank you for taking the time to report bugs. It goes a long way to ensure Overgrowth is
    2 KB (388 words) - 06:58, 5 June 2018
  • This page is for all ideas or stories regarding the lore of Lugaru Island and surrounding is ...ld him that he made enough. Javern repeated his question, this time asking for the exact amount. Finding the young rabbit extremely rude, Jounquil raised
    15 KB (2,640 words) - 18:10, 8 March 2018
  • This page gives a detailed overview of installing, using, and creating mods for AAorris' Mod mod. To change the default settings for a mod, go to the mod_level.as file, and set active=false; to active=true;.
    2 KB (347 words) - 23:22, 9 April 2012
  • <DetailMaps> //used for tiling detail on the ground <DetailObjects> //for grass and stuff
    2 KB (219 words) - 20:04, 4 August 2012
  • Receiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized level
    706 bytes (110 words) - 06:36, 24 March 2014
  • ...aries, append '':i386'' at the end of the package name when using apt-get. For example, when running Overgrowth Alpha 208 on a 64-bit Ubuntu 14.04, the fo ...y severe bugs and issues on Linux. Luckily, there are fixes or workarounds for most of them. The below specifically assumes a199, so please upgrade before
    5 KB (767 words) - 05:21, 28 October 2017
  • For help controlling your character and learning basic combat commands, see [[C If you wish to try community-created content for the game, you can visit the Steam workshop, download and install the files
    2 KB (374 words) - 14:59, 10 January 2018
  • ..., he doubted his ability, and convinced Turner that he(Turner) was not fit for the throne.
    496 bytes (83 words) - 13:28, 29 December 2017
  • ...the rabbits on the island, so long as they didn't hurt him. Unfortunately for king Hickory, [[Turner]] discovered his plot and killed him.
    507 bytes (82 words) - 18:03, 8 March 2018
  • | int || Multiplier for image's red channel | int || Multiplier for image's green channel
    14 KB (2,189 words) - 23:21, 26 October 2019
  • This is the technical documentation for the dialogue editor. It's used to create scenes with different camera angle Put somewhere in the middle of a say command to pause the text printing for <code>$</code> seconds.
    8 KB (1,307 words) - 21:12, 12 July 2022
  • Shaders are a programmable code for each of the OpenGL standard rendering pipeline stages. These are used to mo ...at go together have the same base filename, but have a different extension for each shader stage.
    17 KB (2,630 words) - 09:17, 30 January 2018
  • * The .tga format is recommended for textures, but .png and .tif work also. ...ns might not be instantly usable in the Phoenix engine without some edits. For instance, if you are using an object space normal map from Substance Design
    12 KB (1,835 words) - 22:12, 16 July 2023
  • | OBJ || The simplified collision to use for the character | PHXBN || The bone structure used by the character for animation
    15 KB (2,355 words) - 09:24, 6 September 2018
  • A level for Overgrowth comes in the shape of an XML file. This is a human readable form ...ld systems that have been replaced with something else during development. For instance, levels used to store their names in their xml file, but now that'
    12 KB (1,771 words) - 13:26, 11 January 2018
  • :''This page covers the creation of selfmade hotspots. For a list and description of every hotspot currently shipped with the game, se It is highly recommended to use hotspots for most of your game logic, when you can help it. They will only affect levels
    22 KB (3,350 words) - 21:40, 7 March 2018
  • ...e screen -- much like Photoshop filters.'' This explanation is lifted word-for-word from David's blog post on the subject. He doesn't go into much detail ...normal map than it is to recalculate transformed normals and tangents for
    1 KB (188 words) - 14:54, 9 November 2017
  • Here's [[Shader_And_Weather_Effects#Particles|instructions for adding a '''<code>GPU Particle Field</code>''' value]]. To do that you have to go to editor mode, click in Load, and then search for '''Particle Occluder Hotspot''', and spawn it where you want rain to not ha
    4 KB (713 words) - 23:22, 26 October 2019
  • ...of goals that can be used as checkpoints. Below the table are instructions for how to use each goal. # Add the checkpoint hotspot to the scene. This is the trigger for the checkpoint. '''Load''' -> '''Load Item...''' -> <code>'''Data/Objects/H
    16 KB (2,758 words) - 22:40, 30 March 2018
  • However, sometimes a level script is the right tool for the job. This is especially true when you need to intercept messages that a The engine will call into this script for every level in the game. You can override this script in mods, but it is be
    14 KB (2,150 words) - 07:31, 7 April 2018
  • '''TODO''': Add embedded screenshots and/or gifs/webms for all these effects to show what they look like. ...ode> - Falling rain particles (see [[RainWeatherEffects|these instructions for how to make this effect more dramatic]])<br>
    8 KB (1,344 words) - 03:48, 7 April 2020
  • :''This page covers non-hotspot object script parameters only. For hotspot specific script parameters, see [[Hotspots]]. '' The script parameters for the selected object can be most easily changed using the [[Editor_Interface
    6 KB (906 words) - 09:36, 7 May 2018
  • ...te-space: pre-wrap;">ScriptParams params; // Access the script parameters for the current character</pre> ...ter reaction_getter; // Access to the attack reaction animation data file for the character</pre>
    12 KB (1,642 words) - 12:32, 11 November 2017
  • ..."white-space: pre-wrap;">SaveFile save_file; // Instance of the SaveFile, for saving out custom data</pre> ...nput_CursorPos; // Access to the current cursor position index in a field for the IMGUI UI (not Dear ImGui)</pre>
    35 KB (4,326 words) - 13:30, 6 December 2017
  • See this page to find the location for the Wolfire/Overgrowth folder on each OS - [[How to clear the game's cache] <pre style="white-space: pre-wrap;">ASContext context; // The context for the currently running script, whether that is the menu script, level script
    62 KB (8,914 words) - 01:04, 11 December 2017
  • // Initialized to false when a level loads. Useful for teleporting the camera to the first controlled movement object</pre> ...hite-space: pre-wrap;">Camera camera; // The global instance of an object for controlling the actual camera itself</pre>
    3 KB (507 words) - 04:30, 19 November 2017
  • ...the editor camera script in order to get the functionality you're looking for! '''TODO''': Multiple cameras - are those even a thing? How does it work for split-screen?
    5 KB (859 words) - 04:40, 19 November 2017
  • ...re controllable by a player or by AI. In the editor you place spawn points for characters, which look like boxes. When a level starts, each character will ...ke that. Read the [[Script_Parameters#Character|Script Prameters]] article for more information.
    2 KB (401 words) - 20:38, 12 July 2022
  • Prefabs are useful time savers. For instance you can make a few tree prefabs and use them in your level, so if ...ere where you can easily select 'only' the prefab later on with box seelct for instance (B+left click and drag)
    2 KB (392 words) - 14:47, 6 February 2018
  • ...m binary file formats that are used by Wolfire's games (the Phoenix engine for Overgrowth, and Lugaru). ...E''': If there's an open source tool and/or binary file description format for doing similar things (besides just writing out C code), then please let Wol
    22 KB (2,987 words) - 22:28, 23 April 2022
  • ...level when you start it. However, this mesh might not be like you want it. For instance, maybe the NPCs can run up places they shouldn't, or they can't ac If you have a really big level, you might not want to generate navigation for all of it. Maybe the outer parts are an inaccessible backdrop or won't ever
    8 KB (1,459 words) - 09:42, 7 May 2018
  • ...t physically to do at a given instant in time. It's sort of like a cockpit for an airplane. * For the player, this control happens in a script <code>'''Data/Scripts/playerco
    20 KB (2,891 words) - 17:40, 8 March 2018
  • ...is a step by step tutorial on how to create and trigger a basic dialogue. For more technical documentation of how dialogues work, such as all the command ...at character to that participant slot in the dialogue. You have to do this for all characters who will talk, and the player.
    6 KB (1,097 words) - 08:30, 3 April 2018
  • ...sun, double click well outside of the sun editor ('''Note''': the normal Q for "deselect all" isn't working right now) Reflection capture objects are used for ambient lighting, reflections, and the color of the fog in each direction.
    7 KB (1,186 words) - 21:24, 12 July 2022
  • ...game, in a file on your hard drive. This lists what external code you get "for free" and can call from inside a character script. ...ctions are '''required'''. If you override the character controller script for a character in your mod, you must include all of these functions:
    29 KB (4,132 words) - 17:45, 8 March 2018
  • The collision painting for a level is saved next to the level's XML file with the file name ''*.col_no ...upward, so it's easier and faster to move around on, useful for stairs and for making bumpy areas easier to move around on.
    4 KB (583 words) - 20:37, 12 July 2022
  • ...Willow betrays [[Turner]], hiring raiders to kill his family. Willow meant for [[Turner]] to fight the raiders, distracting them from the threat of the [[
    452 bytes (72 words) - 20:46, 10 March 2018
  • ...d kill them. Removing the [[raider]]s from the picture will make it easier for the [[wolves]] to enslave all of the [[rabbits]]. In exchange, the [[wolves
    492 bytes (80 words) - 18:03, 8 March 2018
  • Want to suggest something for Overgrowth? This is the page for you! Bad titles: "Suggestions for Overgrowth" (too vague), "Pls nerf leg cannon" (not specific enough), "Hell
    3 KB (509 words) - 10:33, 14 March 2018
  • ...HXANM (File mask: .anm) file you need to use Wolfire's custom export addon for Blender. ...''Blender 2.55''' for Windows with the export addon and with the UI set up for this task can be downloaded [https://cdn.wolfire.com/techsupport/Blender-Ov
    10 KB (1,740 words) - 23:30, 9 January 2024
  • ...an be picked up by a character. The most common and most advanced use case for items in Overgrowth is to create weapons with them, so that's what this art So what does a weapon xml file look like? Here is the item xml file for the flint_knife weapon that comes with the game:
    5 KB (768 words) - 14:46, 17 May 2018
  • Random ideas for some stuff that might be fun to add (and add your own ideas here!). If you
    1 KB (185 words) - 01:17, 20 April 2020
  • This is the top-level XML file for an NPC or combat character. It binds a [[Xml File Formats#Character XML|Cha This is the top-level XML file for a hotspot game object. It specifies the billboard image, and the [[Hotspot
    24 KB (3,224 words) - 11:11, 10 September 2023
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    3 KB (511 words) - 12:52, 28 October 2023
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    3 KB (506 words) - 12:52, 28 October 2023
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  • ...bject. It specifies visual parameters, some gameplay parameters, and paths for visual assets.<br> '''Required''' - Path to the image file for the color map texture for the object.
    25 KB (3,428 words) - 04:59, 11 September 2023
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